Training route

Anime Fighting Simulator training stats

Train by bottleneck: damage, survival, ability output, sword build, movement, then currency. Do not spread time evenly when one stat is blocking the next unlock.

Physical damage

Strength

Raise it when bosses or players survive too long.

Survival

Durability

Raise it when bosses delete you before abilities matter.

Anime power output

Chakra

Raise it when ability damage and chakra-based routes become your main plan.

Blade route damage

Sword

Raise it only if your current build uses sword progression.

Travel and chase control

Speed

Raise it when map movement and PvP spacing slow you down.

Movement feel and dodging

Agility

Raise it when routing, jumps, or boss movement are the pain point.

Progression order

  1. 1

    Redeem and settle

    Redeem the current official code, join a fresh server, and choose a focused training window.

  2. 2

    Build the floor

    Raise Strength and Durability together so fights test your build instead of deleting you immediately.

  3. 3

    Pick a damage lane

    Add Chakra for ability routes or Sword for blade routes once your early survival is stable.

  4. 4

    Fix movement

    Use Speed and Agility when training routes, boss dodges, or PvP spacing become the time sink.

  5. 5

    Spend currency

    Use Chikara and Yen on the unlock, summon, or upgrade that removes the current wall.

FAQ

What stat should I train first in Anime Fighting Simulator?

Start with enough Strength and Durability to clear early fights, then add Chakra, Sword, Speed, or Agility when that specific problem shows up.

Should I buy every x2 training pass?

No. A stat pass is only high value when that stat is your active wall. Currency and luck passes can be broader for active grinders.

When should I start bosses?

Start bosses after you can survive long enough to test damage and movement. If you die instantly, train Durability and movement before repeating the fight.