Strength
Raise it when bosses or players survive too long.
Train by bottleneck: damage, survival, ability output, sword build, movement, then currency. Do not spread time evenly when one stat is blocking the next unlock.
Raise it when bosses or players survive too long.
Raise it when bosses delete you before abilities matter.
Raise it when ability damage and chakra-based routes become your main plan.
Raise it only if your current build uses sword progression.
Raise it when map movement and PvP spacing slow you down.
Raise it when routing, jumps, or boss movement are the pain point.
Redeem the current official code, join a fresh server, and choose a focused training window.
Raise Strength and Durability together so fights test your build instead of deleting you immediately.
Add Chakra for ability routes or Sword for blade routes once your early survival is stable.
Use Speed and Agility when training routes, boss dodges, or PvP spacing become the time sink.
Use Chikara and Yen on the unlock, summon, or upgrade that removes the current wall.
Start with enough Strength and Durability to clear early fights, then add Chakra, Sword, Speed, or Agility when that specific problem shows up.
No. A stat pass is only high value when that stat is your active wall. Currency and luck passes can be broader for active grinders.
Start bosses after you can survive long enough to test damage and movement. If you die instantly, train Durability and movement before repeating the fight.